A digital survey to assess young people’s favourite games and map levels of isolation and wellbeing needs in each partner country.
A series of weekly gaming sessions for two months in each country, combining fun gameplay with mental health conversations and soft skills development.
A practical resource for youth workers, including case studies, interactive methods, and templates to integrate wellbeing into gaming and other creative activities.
A trilingual website with open-access resources, plus local events to share project results with youth workers, NGOs, and policymakers.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.