Results

A digital survey to assess young people’s favourite games and map levels of isolation and wellbeing needs in each partner country.

A series of weekly gaming sessions for two months in each country, combining fun gameplay with mental health conversations and soft skills development.

A practical resource for youth workers, including case studies, interactive methods, and templates to integrate wellbeing into gaming and other creative activities.

Project Website and Dissemination Events

A trilingual website with open-access resources, plus local events to share project results with youth workers, NGOs, and policymakers.