Gamer-Con tackles increasing youth loneliness and the lack of accessible support systems for young people in transition. By integrating mental health into youth activities, it promotes meaningful social interaction through gaming. The project works with both young people and professionals, promoting a new approach to youth work that includes:
The approach is designed to support both NEETs and marginalised young people (e.g. those with autism, disabilities, migrant backgrounds or from low-income settings).
Experts in e-sports and youth education, RISI leads the project and coordinates the polling, youth engagement and quality control.
Backslash focuses on youth participation, social inclusion and digital engagement. It leads the design of the social events and the project’s dissemination.
UMT brings expertise in digital media and social wellbeing. It leads the development of the Embedded Well-being Guidebook and manages the project’s impact assessment.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.